Aimbot script roblox rb world 21/25/2024 ![]() ![]() This script is the same as the raw source but implemented into a UI Library which can be used as an independent script rather then an embeddable script for other developers. The script is powered by Pepsi's UI Library and it uses the Raw Aimbot V2 Source. But of course, do not forget that this script has a license.Īimbot V2 GUI □ It is recommended that you use the new AirHub V2 script instead for a premium exploiting experience. This source is more optimized and relatively smaller to allow the user to modify the code and freely put it into their own script.This source does not include any Exunys Developer systems like storing the settings, sending notifications, using colors as strings, reloading the script on teleport etc.If you want to change the key you want to press to trigger the Aimbot, configure the TriggerKey setting. If the script still doesn't work, contact Exunys & report the problem you are experiencing in detail.Ĭheck if your exploit is supported here. If none of these solutions work, check if your exploit is supported (read the Notices part). Once you find it, delete this folder and restart your game. Open your exploit's root folder, find a folder named workspace and look for a folder named Exunys Developer, inside there should be another folder named Aimbot.Execute this script and restart your game for changes to take effect. There is possibly a configuration that is unacceptable at most cases.If the script is not running upon execution, try a few of the solutions below: Solutions SaveSettings = false loadstring(game: HttpGet( " "))() Fixes The following script will disable the aimbot temporarily: The Lua format of the settings / the factory reset script can be found here.īy reading the visual representation of the configuration part of the environment table, it should be pretty easy to configure the script afterwards.You can also find the JSON format (which is the way they get stored) here.⚠️WARNING ⚠️ - The WallCheck function is very laggy, it is recommended you have it set as false at all times! LockPart = "Head " - Body part to lock on (Character part's name) ThirdPersonSensitivity = 3, - Boundary: 0.1 - 5 ThirdPerson = false, - Uses mousemoverel instead of CFrame to support locking in third person (could be choppy) Sensitivity = 0, - Animation length (in seconds) before fully locking onto target ![]() SaveSettings = true, - Re-execute upon changing
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